Kellanved's Reach

Kellanved's Reach

Ian C. Esslemont

Ian C. Esslemont

The incessant war between the bickering city states of Quon Tali rages. So engrossed are the warring lords and princes in their own petty feuds that few notice that an upstart mage from Dal Hon has gained control of the southern seas. But some powers are alarmed . . . In the meantime, as Purge and Tali indulge in what seems like a their never-ending game of war, a mercenary caught up in the fight between the two states suddenly refuses to play along and causes all sorts of chaos. Simultaneously, a pair of escapees from Castle Gris make their way across this ravaged landscape of flame and butchery. Their intention to seek out the legendary Crimson Guard. And then there's Kellanved who could not care less about any of this petty politicking or strategy or war. Something other and altogether more mysterious has caught his attention and he - together with a reluctant and decidedly sceptical Dancer - traverse continents...
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Forge of the High Mage

Forge of the High Mage

Ian C. Esslemont

Ian C. Esslemont

After decades of warfare, Malazan forces are now close to consolidating the Quon Talian mainland. Yet it is at this moment that Emperor Kellanved orders a new campaign far to the north: the invasion of Falar. Since the main Malazan armies are otherwise engaged in Quon Tali, a collection of orphaned units and broken squads has been brought together under Fist Dujek - himself recovering from the loss of an arm - to fight this new campaign. A somewhat rag-tag army, joined by a similarly motley fleet under the command of the Emperor himself.There are however those who harbour doubts regarding the stewardship of Kellanved and his cohort Dancer, and as the Malazan force heads north, it encounters an unlooked-for and most unwelcome threat - unspeakable and born of legend, it has woken and will destroy all who stand in its way. Most appalled by this is Tayschrenn, the untested High Mage of the Empire. He is all-too aware of the true nature of this ancient horror - and his own inadequacy in having to confront it. Yet confront it he must, alongside the most unlikely of allies . . .And then the theocracy of Falar is itself far from defenceless - its priests are in possession of a weapon so terrifying it has not been unleashed for centuries. Named the Jhistal, it was rumoured to be a gift from the sea-god Mael. But two can play at that game, for the Emperor sails towards Falar aboard his flagship Twisted - a vessel that is itself thought to be not entirely of this world . . .Here, then, in the tracts of the Ice Wastes and among the islands of Falar, the Empire of Malaz faces two seemingly insurmountable tests - each one potentially the origin of its destruction . . . These are bloody, turbulent and treacherous times for all caught up in the forging of the Malazan Empire.
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Orb Sceptre Throne

Orb Sceptre Throne

Ian C. Esslemont

Ian C. Esslemont

The epic new chapter in the history of Malaz--the new epic fantasy from Steven Erikson's friend and co-creator of this extraordinary and exciting imagined world. Darujhistan, city of dreams, city of blue flames, is peaceful at last; its citizens free to return to politicking, bickering, trading and, above all, enjoying the good things in life. Yet there are those who will not allow the past to remain buried. A scholar digging in the plains stumbles across an ancient sealed vault. The merchant Humble Measure schemes to drive out the remaining Malazan invaders. And the surviving agents of a long-lost power are stirring, for they sense change and so, opportunity. While, as ever at the centre of everything, a thief in a red waistcoat and of rotund proportions walks the streets, juggling in one hand custard pastries, and in the other the fate of the city itself. Far to the south, fragments of the titanic Moon's Spawn have crashed into the Rivan Sea creating a...
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Return of the Crimson Guard

Return of the Crimson Guard

Ian C. Esslemont

Ian C. Esslemont

The return of the mercenary company, the Crimson Guard, could not have come at a worse time for a Malazan Empire exhausted by warfare and weakened by betrayals and rivalries. Indeed, there are those who wonder whether the Empress Laseen might not be losing her grip on power as she faces increasing unrest as conquered kingdoms and principalities sense freedom once more.Into the seething cauldron of Quon Tali--the Empire's heartland--marches the Guard. With their return comes the memory of the Empire--and yet all is not well with the Guard itself. Elements within its elite, the Avowed, have set their sights on far greater power. There are ancient entities who also seek to further their own arcane ends. And what of the swordsman called Traveller who, with his companion Ereko, has gone in search of a confrontation from which none have ever returned?As the Guard prepares to wage war, so Laseen's own generals and mages, the 'Old Hands', grow impatient...
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Deadhouse Landing

Deadhouse Landing

Ian C. Esslemont

Ian C. Esslemont

Esslemont's new prequel trilogy takes readers deeper into the politics and intrigue of the New York Times bestselling Malazan Empire. Dancer's Lament focuses on the genesis of the empire, and features Dancer, the skilled assassin, who, alongside the mage Kellanved, would found the Malazan empire.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
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Assail

Assail

Ian C. Esslemont

Ian C. Esslemont

The enthralling new epic novel of the Malazan Empire by the bestselling author of Return of the Crimson Guard.   Tens of thousands of years of ice is melting, and the land of Assail, long a byword for menace and inaccessibility, is at last yielding its secrets. Tales of gold discovered in the region's north circulate in every waterfront dive and sailor's tavern and now countless adventurers and fortune-seekers have set sail in search of riches. All these adveturers have to guide them are legends and garbled tales of the dangers that lie in wait -- hostile coasts, fields of ice, impassable barriers and strange, terrifying creatures. But all accounts concur that the people of the north meet all trespassers with the sword. And beyond are rumoured to lurk Elder monsters out of history's very beginnings. Into this turmoil ventures the mercenary company, the Crimson Guard. Not drawn by contract, but by the promise of answers: answers to mysteries that Shimmer, second in command, wonders should even be sought. Arriving also, part of an uneasy alliance of Malazan fortune-hunters and Letherii soldiery, comes the bard Fisher kel Tath. And with him is a Tiste Andii who was found washed ashore and who cannot remember his past life, yet who commands far more power than he really should. Also venturing north is said to be a mighty champion, a man who once fought for the Malazans, the bearer of a sword that slays gods: Whiteblade. And lastly, far to the south, a woman guards the shore awaiting both her allies and her enemies. Silverfox, newly incarnated Summoner of the undying army of the T'lan Imass, will do anything to stop the renewal of an ages-old crusade that could lay waste to the entire continent and beyond. Casting light on mysteries spanning the Malazan empire, and offering a glimpse of the storied and epic history that shaped it, Assail is the final chapter in the epic story of the Empire of Malaz.
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Blood and Bone

Blood and Bone

Ian C. Esslemont

Ian C. Esslemont

In the western sky the bright emerald banner of the Visitor descends like a portent of annihilation. On the continent of Jacuruku, the Thaumaturgs have mounted yet another expedition to tame the neighboring wild jungle. Yet this is no normal wilderness. It is called Himatan, and it is said to be half of the spirit-realm and half of the earth. And it is said to be ruled by a powerful entity whom some name the Queen of Witches, and some a goddess: the ancient Ardata.Saeng grew up knowing only the rule of the magus Thaumaturgs -- but it was the voices out of that land's forgotten past that she listened to. And when her rulers mount an invasion of the neighboring jungle, those voices send her and her brother on a desperate mission.To the south, the desert tribes are united by the arrival of a foreign warleader, a veteran commander in battered ashen mail whom his men call, the Grey Ghost. This warleader takes the tribes on a raid like none other, deep into the heart of Thaumaturg lands. While word comes to K'azz, and mercenary company the Crimson Guard, of a contract in Jacuruku. And their employer... none other than Ardata herself.
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